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Metaverse 2025–2028: Revenue Growth Forecast of 212% and Key Trends

Metaverse 2025–2028: Revenue Growth Forecast of 212% and Key Trends

After adjusting following the surge in popularity back in 2021, the metaverse sector is once again showing a solid upward trajectory

According to Statista’s report “Metaverse: How it’s shaping up”, the industry’s global revenue is projected to rise from $17.5 billion to $54.5 billion by 2028—a growth of 212% over five years.

This growth, however, will not be uniform. It will largely depend on the expansion of VR and AR hardware, the adoption of mobile AR technologies, and trends in video gaming, digital commerce, and online education.

Metaverse Market Outlook Through 2028

The research highlights several key drivers of expansion:

  • Software and enterprise solutions remain the largest segment, accounting for over 40% of revenue in 2023;
  • Entertainment services and gaming serve as the primary gateway for users to immerse themselves in virtual worlds;
  • VR and AR hardware forms the foundation for scaling the digital ecosystem.

Statista forecasts an average annual market growth rate of 25.5% from 2023 to 2028, positioning the metaverse among the most promising areas of the digital economy—on par with the early-stage growth of AI and cloud technologies.

Why Gaming Leads the Metaverse Economy

Although the metaverse is often associated with persistent virtual worlds, video games form its economic backbone. In 2024, revenue from metaverse gaming reached $20.8 billion, with expectations to surge to $168 billion by 2030, according to Statista.

Roblox exemplifies this trend, boasting over 111 million daily active users in 2025. The platform has become a key space for social interaction, creativity, and monetization—users build virtual worlds, participate in online concerts, and earn within the digital economy of the metaverse.

E-commerce Expansion in Virtual Worlds

Virtual commerce is rapidly gaining traction. In 2024, the market reached $30.5 billion, and projections indicate an additional $180 billion growth by 2030.

Fashion, entertainment, and consumer goods brands are experimenting with virtual showrooms, 3D fitting rooms, and interactive online stores with secure payments and mobile integration. The expansion of mobile augmented reality (AR) is expected to reach 1.19 billion users by 2028, serving as a major driver for digital commerce growth.

Consumer Perception of the Metaverse

Interest in virtual worlds varies widely across countries:

  • India – 36%
  • Mexico – 28%
  • United States – 17%
  • Japan – 7%

Overall awareness remains low. As of March 2024, only one in ten American adults reported being familiar with the concept of the “metaverse,” while 43% associated it solely with platforms like Facebook or Instagram. This knowledge gap poses challenges for companies aiming to establish a presence in virtual reality and digital platforms.

Factors Accelerating Adoption

Users in the U.S. and U.K. prioritize:

  • Visual quality and graphics – 54%
  • Social interaction and communication – 47%
  • Smooth user experience – 44%

Statista identifies several levers for growth: reducing the cost of VR/AR hardware, expanding content diversity, and strengthening user data protection and privacy.

NFTs and Web3 Tokens in the Metaverse

Interest in NFTs and Web3 tokens (e.g., Decentraland’s MANA) peaked in 2021. By 2024, investments in metaverse projects fell to $1.8 billion, a 38% decrease from the previous year.

The market has undergone a correction: speculative assets have lost appeal, and focus has shifted toward practical immersive experiences, such as virtual concerts, educational programs, and collaborative online spaces.

Leading Regions

  • Japan – expected growth from ¥275 billion in 2024 to ¥1.87 trillion by 2028, emphasizing education and entertainment;
  • South Korea – a front-runner in virtual influencers and Web3 gaming;
  • Latin America (Mexico and Brazil) – high user engagement, creating fertile ground for digital brands.

Metaverse Remains a Growth Opportunity

Despite waning interest in cryptocurrencies, Statista data confirms that the metaverse continues to hold potential in core sectors:

  • Social and immersive gaming
  • E-commerce and online shopping
  • Remote learning and education
  • Online events and experiences

For brands, the focus should be on building accessible, visually rich, and socially engaging formats rather than attempting to create fully virtual worlds, which have not yet reached mainstream adoption.